• ABOUT The sport of roundnet is played 2 vs 2. A player starts a point by serving the ball down onto the Spikeball net so it ricochets up at his/her opponents. The returning team has up to 3 hits between them (think bump, set, spike) to return the ball back onto the net. The rally continues until a team can't return the ball onto the net within their three touches.


    DURING PLAY

    • All players except the receiver must begin the point at least 6 feet from the net.
      • The receiver may stand at any desired distance
    • Once the server strikes the ball, players may move anywhere they choose.
    • Possession changes when the ball contacts the net.
    • Each team has up to 3 touches per possession.
    • Determine a serving order which alternates players from the two teams (e.g. Player 3 follows Player 1, etc.).

     

    SCORING

    • Roundnet is played using rally scoring; points can be won by serving or receiving team.
    • Games are typically played to 1115, or 21.
    • Games must be won by two points unless otherwise agreed upon or specified.
    • The rally ends and a point is a point is awarded when:
      • The ball contacts the ground or otherwise isn't returned onto the net within 3 touches.
      • The ball is hit directly into the rim at any time, including on a serve.
      • The ball bounces and falls back onto the net or rim.
      • The ball clearly rolls across the net
         

    SERVING

    • If the receiving team wins the point, the next designated player serves according to the initial sequence. Otherwise, the server switches places with his/her partner and serves to the other receiving team member.
    • The receiving team sets their position first. The server stands 180 degrees across the designated receiver--the only player allowed to field the serve.
    • Serves may be struck with any amount of force; short serves are allowed.
    • If a server serves two faults, the receiving team wins the point. Violation of ANY of the following rules is a fault:
      • The server must toss the ball upward at least 2 inches.
      • If the server tosses the ball, he/she must hit it. Dropping, catching, or swinging at and missing a toss all count as a fault.

     

    RALLIES

    • Touches must alternate between teammates. Consecutive touches by one player result in a loss of a point.
    • The ball must be contacted cleanly, not caught, lifted, or thrown. Players may not hit the ball with two hands, even if placed together "volleyball style".
    • Players may use any individual part of their body to hit the ball.
    • After the serve, any unusual bounce (i.e. pocket) that does not contact the rim is legal and playable.
    • A shot which lands on the net, rolls into the rim and then off the net (i.e. roll-up) is played as a pocket, not a direct rim hit.
    • If teams cannot determine the legality of a hit, replay the point.